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Tuesday, January 18, 2011

FIFA 10


FIFA 10 (FIFA Soccer 10 in North America) is the 17th title in Electronic Arts' FIFA series of football video games. Developed by EA Canada, it was published by Electronic Arts worldwide under the EA Sports label. It was released on 2 October 2009 in Europe, 30 September in Australia and 20 October 2009 in North America. It is available for the PlayStation 3, Xbox 360, Microsoft Windows, PlayStation 2 and Wii.[6] Handheld versions of the game were also released for the iOS, Nintendo DS, PlayStation Portable, and mobile phones.

The demo of FIFA 10 appeared on Xbox 360, PlayStation3, and PC on 10 September in Europe, on 11 September in Australia, and on 17 September in North America. The playable teams were Chelsea, Barcelona, Juventus, Bayern Munich, Marseille and Chicago Fire. The stadia used in the demo were Wembley Stadium (Xbox 360 version), and FIWC Stadium (PlayStation 3 version). The demo offered friendly matches with half lengths of three real-time minutes. As well as playing a friendly match, the demo allows users to upload created in-game videos and screenshots to EA Football World.[7] The tagline for the game is "How big can football get?", and "Let's FIFA 10". Commentary is available in 12 different languages, with each language boasting around 25,000 phrases. The English version features British commentators Andy Gray and Martin Tyler.

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FIFA 11

FIFA 11 (FIFA Soccer 11 in North America) is the 18th title in Electronic Arts' FIFA series of football video games. Developed by EA Canada, it was published by Electronic Arts worldwide under the EA Sports label. It was released on 28 September 2010 in North America, 30 September 2010 in Australia, and 1 October 2010 in Europe for all platforms, except the Wii and Nintendo DS. The Wii version was released on 1 October 2010 in North America and Europe and the DS version on 8 October 2010.[1] The PC version of FIFA 11 is the first in the series to use the same game engine as the PlayStation 3 and Xbox 360 versions.

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Crazy Taxi


Crazy Taxi is a video game developed by Hitmaker and published by Sega. It is the first game in the Crazy Taxi series. The game was first released in arcades in 1999 and was ported to the Dreamcast in 2000. Subsequently, it was ported to the PlayStation 2 and Nintendo GameCube by Acclaim in 2001, and then Microsoft Windows in 2002. The game was released on November 16, 2010 for the PlayStation Network and on November 24, 2010 for the Xbox Live Arcade. A port for the Zeebo is also planned, though no release date has been set.

Early reception to Crazy Taxi was mostly positive. It became one of the few Sega All Stars. It has also earned Greatest Hits status on PlayStation 2 and Player's Choice status on GameCube. Sega followed up on the success of Crazy Taxi by making a sequel, Crazy Taxi 2 for the Dreamcast, which included several gameplay changes. It would also be bundled with Crazy Taxi 2 in Crazy Taxi: Fare Wars, a compilation title for the PlayStation Portable.

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Harry Potter and the Chamber of Secrets

Harry Potter and the Chamber of Secrets is a 2002 action-adventure game published by Electronic Arts and developed by both EA's internal development team and Eurocom for the PlayStation 2, Xbox, GameCube and Game Boy Advance systems. It was simultaneously co-developed by Amaze Entertainment for Windows, Mac and the Game Boy Color systems. An original version was also created for the PlayStation by Argonaut Games. This was also the last game released for the Game Boy Color in North America. This game was the last Harry Potter game to be released on PlayStation and the very last Game for the Gameboy Color in the US.

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Medal of Honor: Airborne


Medal of Honor: Airborne is a World War II first-person shooter computer game and the 11th installment of the Medal of Honor series. It was developed by EA Los Angeles and was released worldwide on the PC and Xbox 360 in September 2007. A PS2 and Wii version was set to be released but was cancelled in 2007.[2] Instead, a spinoff, Medal of Honor: Vanguard was released. A PlayStation 3 version was released November 2007.[3] The game takes place in the European theater of World War II, and is the first in the series to focus only on paratrooper activities.[4]

In the single-player mode, the player takes on the role of PFC/CPL Boyd Travers, a fictional paratrooper in the US 82nd Airborne Division.[5] Missions include various insertions into Italy, northern France, the Netherlands and Germany, each one beginning with a jump behind enemy lines. Airborne also features a multiplayer mode available for online play, where users have the choice of fighting for the Allies and parachuting down to the battlefield, or fighting for the Axis and starting on the ground, defending the position from enemy paratroopers.

The game uses a massively improved version of Unreal Engine 3.[6] Airborne employs a nonlinear gameplay style whereby the player can start the game anywhere in the map by directing where they land, as opposed to previous linear FPS games where the start point and direction is already laid out, such as Allied Assault.[7]

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http://rapidshare.com/files/437945350/Medal_of_honour_airborne.rar

Lord of the Rings


The Lord of the Rings: The Return of the King is a 2003 cross-platform third-person hack and slash video game based on Peter Jackson's The Lord of the Rings: The Two Towers and The Lord of the Rings: The Return of the King. The game was published by EA Games and developed by EA Redwood Shores and released for the PlayStation 2, Nintendo GameCube, Xbox and PC. A hack and slash role-playing game version was developed for the Game Boy Advance.

The game is very similar to its predecessor The Lord of the Rings: The Two Towers, but differs by adding multiple storylines, more playable characters and increased interaction with environments. The game follows three separate story arcs loosely based on events in the film. A two-player co-op mode is available for some missions.

The Return of the King was developed in close collaboration with New Line Cinema, using many of the actual reference photos, drawings, models, props and other assets from the film. The game was met with positive critical reception: its graphics, audio and gameplay were praised; camera control was criticized.

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The Chocolate Chase


Chocolatier is a casual strategy video game with action game elements, developed by Big Splash Games and published by PlayFirst. The game was initially released as a download on May 1, 2007 and was followed by CD ROM release on September 27, 2007. Players assume the role of a young Chocolatier, who must navigate 14 cities across the globe while buying ingredients, manufacturing chocolates, and selling them to chocolate shops. Two modes of play are available: in story mode the player must rebuild an almost bankrupt chocolate empire and acquire 64 chocolate recipes from across the world; in free mode players start out with scant resources and must become successful chocolatiers.

Chocolatier was the first game developed by Big Splash Games, a trio of experienced video game designers, who initially remained employees whilst developing a prototype game in their spare time. This prototype was rejected by publishers, but after coming up with the premise of Chocolatier the team was signed-up by PlayFirst and completed the title. The game received a mostly positive reception: reviewers enjoyed the action mini-game which is played when chocolates are manufactured, as well as the game's graphics, sound, and Victorian-era presentation.

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